Basic Draw Poker Rules 3,5/5 491 votes
  • In this page, brought to you by the poker experts of Poker4Real.com, five card draw poker rules are explained in details and easily. Before we go into the more advanced card draw rules, here is some general information about the game you need to know: Five Card Draw Basics. Five Card Draw Poker is played by 2-5 players, with a 52-card deck.
  • In poker, players form sets of five playing cards, called hands, according to the rules of the game. Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the pot.

5 Card Draw Rules. We'll start by explaining the rules of Five Card Draw, then we'll explain the differences between Fixed and Pot limit later on down the page, as well as recommending the best 5 Card Draw poker sites. Shuffle Up and Deal. Like I mentioned before, the game starts with two forced bets, called 'blinds'. Poker is always played with a standard 52-card deck. This comes with 4 suits - Hearts, Spades, Diamonds and Clubs - and cards are ranked from 1 (Ace) to King (13 cards in each suit).

No limit 5-card draw is still very soft and it should be possible to show a profit with the following pointers. If you are not sure how 5-card draw works check out the 5-card-draw rules article here on pokervip.com

Raise First In

Similar to NLHE if we want to play a hand we should be coming in for a raise most of the time. The other players at our table will likely be limping a lot, especially if it's a lower limit game of 5-card-draw. Avoid the temptation to follow suit.
To every rule there are exceptions. It can be OK to limp behind or complete in the SB if there are 2 or more limpers already in the pot. It can also be OK to complete the SB vs the BB in a heads up scenario where the action is unopened and we are on the SB. Finally it's perfectly OK to check back hands in the big-blind depending on the strength.

Our Objective

Basic Draw Poker RulesOur primary focus when playing 5-card draw should be attempting to make three-of-a-kind. We look for decent pairs and then draw 3 cards hoping to make trips. Drawing three gives us statistically the highest chance to make trips. You will often see players at your limit holding on to one of their kickers and drawing only two cards, but in most cases this is incorrect.
Other players will be making trips with a reasonable frequency and we want to insure that our trips is better than their trips on average.
For example we are dealt K-K-5-2-A. We should hold on to the two Kings and discard the Ace. Many players are not aware of this and will discard only the 5 and 2 in this example.

Basic Poker Rules 5 Card Draw

It's not the case that any 3-of-a-kind is going to be good at showdown. Other players will be making trips with a reasonable frequency and we want to insure that our trips is better than their trips on average. This means there is a lower limit to which pairs we should play.
In most cases we should avoid drawing to flushes and straights. It may seem attractive to be dealt 4-to-a-straight or 4-to-a-flush, but we usually won't hit them often enough to make up for our preflop investment.
The exception is that there are already 2 limpers in the pot, in which case it's fine to limp behind some straight-draws and flush-draws, but gut-shots should typically be folded. We don't want to make hard and fast rules here but there are some exceptions vs passive opponents where we can get away with cold-calling these hands for one of the two following reasons in a no-limit-game
  • Our opponent just can't fold at showdown and hence we have great implied odds. (Note that this applies purely to no-limit 5-card draw games and it's nearly always going to be a mistake to call a raise preflop with a straight-draw or flush-draw in a limit game)
  • Our opponent plays extremely face up on the final street and we can pick up pots as a bluff. (Note that again this applies more frequently to no-limit games as our opponent is less likely to fold anything to a min-bet in a limit game)

RFI Ranges

Our raise-first-in ranges are dependent on our position, similar to no-limit holdem. As mentioned we want to be playing pairs which are likely to make the best trips.
  • UTG KKxxx+
  • MP QQxxx+
  • CO JJxxx+
  • BTN 99xxx+
  • SB TTxxx+ (however it's OK to complete some weaker hands with reasonable potential)

Isolating

Since our opponents are going to be limping a ton we have a great opportunity to iso-raise preflop. Likely any JJxxx+ is strong enough for an iso-raise. In most cases our opponent is going to play face up on the final street, especially when he is out of position.
Pairs lower than JJxxx are referred to as “shorts” and are generally considered trouble hands in 5-card draw, so play with caution. These should often be folded preflop, but again it is somewhat villain dependent. We might be able to play some smaller pairs as limp-behinds and take the opportunity to turn them into a bluff on the river vs face up opponents.

The Draw

Our draw decision is really based around the following. We'd rather make an above average strength hand frequently than a super-strong hand rarely.
  • If we have a pair we draw 3 and try and make trips.
  • If we have trips, we draw two and try to make Quads or a boat.
  • If we have a flush-draw or straight-draw we draw one and try to hit.
  • If we have total garbage (usually in a free play situation) we can hold on to cards above a Queen or Jack and replace the others.
Understanding these basic principles will allow us to hand read against our opponent based on how many cards they draw.

Hand Reading

Like in all poker formats the number-one tool for hand reading is our opponents' tendencies. But we can make pretty reasonable assumptions about unknowns based on the amount of cards they draw.
5 cards – Naturally this indicates that the player has garbage. Assuming he is in a free-play situation (I.e checks back BB) this can be normal. Assuming he has open-raised or cold-called preflop then it indicates he is a very weak player. There is no chance he has the odds to draw 5 fresh cards given his preflop investment, and he should have been folding preflop. You can mark this type of player with a coloured tag and assume that playing against him will be extremely profitable.
4 cards – Essentially the same as above. There is no situation we should be drawing 4-cards except in a free-play situation.

3 cards – In most cases this will indicate that the player has a pair and is trying to pick up three-of-a-kind. A very bad player might be drawing to a flush or straight with only 2 cards. It's always worth taking a note of this kind of thing if you discover at showdown that the player drew 3 cards and does not even have a pair when he shows down.
2 cards – Most frequently this will indicate that the player has trips so ultimately this is quite a strong looking draw. Again it's seemingly common for recreational players to have 3-to-a-flush or 3-to-a-straight and make a draw against the odds. So mark these guys as fish if you discover this kind of thing at showdown.
1 cards – Ironically this is slightly weaker than a 2-card draw in many cases. This indicates that the average player has either 2-pair or a 1-card straight-draw, flush-draw, or gutshot. Good players will end up having 2-pair more often. It's also possible that players have a hand such as 9-9-9-A-3 and decide to hang on to the Ace kicker even though it's statistically better to draw 2. This is not necessarily always a bad play however and has a deception element to it which can be decent at higher limits. (More on this under advanced tactics)

Basic Draw Poker Rules Poker

0 cards, Stand Pat – Be careful, this player is representing a 5-card hand. The minimum he is representing is A-5 straight.

Showdown

In most cases we should be value-betting Jacks-up (2pair and better) vs one opponent. Assuming it's a limped pot we can likely value bet any 2-pair hand. Against multiple opponents we should at least have Kings-up to consider value-betting.
There are exceptions. If our opponent drew one he will very frequently have a busted straight or flush on the river, so there is not generally any need to value-bet. It's better to let our opponent bluff. If on the off-chance he did draw 1 with trips then we lose anyway with 2 pair.

Advanced Tactics

Naturally we don't want our draw to give away the strength of our holding against good players. So we should be mixing up the amount of cards we draw in some situations even if it is not statistically optimal.
Drawing One with Trips – We should occasionally draw one with trips. It's true we don't give ourself the best chance of improving this way but it can help our range. We will have trips in a spot where we are perceived to either have a 2-pair hand or a busted draw.
Our opponent will often call with 2-pair in this situation hoping to either beat our 2-pair or bluff-catch against our busted draws. In other words, drawing 1 allows us to represent a weaker range with a strong hand. Note that this only makes sense against semi-decent opponents. The average fish may not even care how many cards we draw, in which case we should always draw 2 with trips and give ourselves the maximum chance of improving.
Standing Pat with Air – It would naturally be an unbalanced poker strategy if we only stand pat when we have a strong 5-card holding. Since most guys won't use this line as a bluff it can actually be a really great way to print money until our opponents catch on. Imagine we get dealt a really terrible hand in SB vs BB for example. We can open-raise in an attempt to steal. If we get called, rather than drawing 5, we can stand pat and fire every time on the next street.
Our opponent will usually fold unless he improve to trips or better. And even if he has trips it won't theoretically be a correct call unless he expects us to be bluffing like this since we are representing a 5-card hand which beats his trips. Obviously we have to be careful not to over-use this line. If we stand-pat every hand it's going to become obvious pretty quickly that we don't have anything.
Drawing Two with a Pair – As mentioned we can rep a little more strength with this line than drawing 3 with a pair. Again it's not statistically optimal, but might help us to turn our hand into a bluff on the final street to fold out better pairs.

Using Position to Bluff

The best example of this is a situation where we are in position on the final street and both opponents check to us after drawing 1. The vast majority of the time they are going to have a busted draw for a few reasons.
  • They would lead for value if they hit a strong draw
  • They would lead for value a decent amount if they had 2 pair
  • It's overall pretty unlikely that they'll spike their draw
What this essentially means is that in some cases we can actually expand our defending ranges in position if our opponent has a tendency to play very face up.
The common 5-card-draw advice of “don't play straight or flush draws” (sometimes known as “come” hands), is somewhat equivalent to the NLHE advice “don't play SC's OOP”. But NLHE players understand that SC's can be played profitably OOP, it all depends on what occurs postflop.

So if our opponent has a tendency to go for hugely unlikely draws then we can defend much wider in position even with some weak hands ourselves. We might not get the pot-odds to defend the hand, but if our opponent simply check folds final-street every time he misses, our preflop odds don't matter.
So essentially the advice “don't play come hands” is very situational and somewhat outdated. FL 5-card draw was possibly a more common variant when this advice originated. In FL we have way less fold-equity on final-street and way less implied-odds vs bad opponents when we hit.

In Summary

The above pointers should be enough to achieve a positive winrate in at least the lower stakes 5-card draw games. There are very few professional 5-card draw players. Most professionals are playing NLHE or PLO. As a result we don't need a super robust strategy to beat the 5-card draw games.
However like any poker variant we should always keep in mind that the number one factor that has a bearing on our decision is how our opponents play and their tendencies.
Happy crushing!

'Thecommonest mistake in history is underestimating your opponent;
it happens at the pokertable all the time.'

- David Shoup, U.S. Marine CorpsGeneral

You bought cards and chips (or betting tokens of some kind),learned the suits, the language, the rules, hand rankings, strategyand how to shuffle (hopefully), so now it's time to play. There areso many poker variants to choose from, but beginners should startout slow with the simplest (and oldest) game of poker. We're goingto apply everything you've been introduced to so far, and once youlearn the easiest poker game, you'll be prepared to move on to morechallenging variations.

5 Card Draw is the original game of poker, andthe easiest to play. With Draw poker, players are dealt a completehand that only they can see and have the option to improve it byreplacing cards. Players ante up, five cards are dealt face downone at a time, there are two rounds of betting and a showdown. It'selegantly simple.

So, here's our learning scenario. To make it easy, we'll beplaying with 3 other players. Every poker game has its own 'house'rules and pot limits - card rooms, home games and casinos all setlimits. Here are ours: Antes are $1 and we'll limit betting at$2-$10, with a maximum of 3 raises. We are Player A and thedealer.

Basic draw poker rules for beginners

All players put $1 in the pot as an ante bet.Pot total: $4

Player A/Dealer deals one card at a time, face down,starting on the dealer's left and moves clockwise to Player B, C, Dand A until all players have 5 cards.

Betting starts with the player to the dealer's left,Player B. They have the option to check or make a wager.If they decide to check (not to bet), each player after (C, D, A)has the option to check as well, as long as no bets come beforethem. If Player B decides to bet, players C, D and A must match (orraise) that bet, or fold their cards. So let's say Player B checks.In our scenario, all players stay in the hand to 'draw' for bettercards later after the first round of betting to, hopefully, make ahand that pays them off when the game ends.

Player B: checks

Player C: bets $2

Player D: calls (matches) $2 bet fromPlayer C

Player A (us): calls $2 bet fromPlayer C

Player B: calls $2 bet from PlayerC

Pot total: now $12

When the last player acts - checks, calls a bet, calls araise, calls a raise and re-raise, or folds - the betting round isfinished.

Starting with the player on the left (B), PlayerA/Dealer moves around the table clockwise asking players how manynew cards they would like to 'draw' (exchange).

Draw Poker Basic Rules

A common house rule and in many social games, a player with anAce can receive 4 new cards if they keep the Ace. Generally, noplayer can replace all 5 cards (which avoids depleting the deck)and most casinos don't allow a draw of five consecutive cards.However, if a casino does allow it, the procedure calls for thatplayer to receive 4 cards when it is their turn, the rest of theplayers receive their draws and the dealer returns to that playerto deal their fifth replacement card. If no other players drawcards after the player who wants 5, 4 are dealt, one card is burned(burn cards are set aside face down away from players) and then thefinal card is dealt.

Another common house rule is that the last card in the deck isnever used as a replacement (in case a player saw it during thedeal). If the deck is depleted during the draw, players willrandomly receive cards from the other players' discarded cards. Thedealer deals the last of the cards he is able to give, shuffles upthe deck's bottom card, burn card(s) and other players' cards(minus the discards from the player(s) still drawing), and dealsthe remaining replacement cards to the last player(s).

Once all players have had a chance to draw new cards andanalyze their hands, Player B starts the new round ofbetting. Again, Player B can check or bet. Remember, ifthey check, Player C has the option to check as well. If Player Bbets, Player C can call, raise or fold. If Player C raises, PlayerD can call, re-raise or fold.

Player B: bets $2

Player C: folds

Player D: calls $2, raises $2

Player A (us): calls $4

Player B: calls $2 raise

Pot total: now $24

Players reveal their hands face up on thetable. The highest ranked hand wins and takes the $24pot.

Easy, right?